My guess is that it would just call it sound canvas in game even if in reality it's using the GS extensions, similar to how some games would ask if you had a voodoo 2 card yet work with later cards, or say soundblaster 16 even if it works with the AWE32. This is a really specific question i'm aware, i'm hoping there's an SC-nut who has this info on here. What seems to be important is that the GS standard is designed to be backwards compatible with the SC55 triggering information - or this is how it is in the X68000 world anyways, the 'high end ticket' is a MU2000EX putting out tunes originally set up for the SC55, which is not the same as general midi. Here's an example: =ZsAQQzuSmpw
VirtualMIDISynth is a nice software General MIDI synthesizer based on BASSMIDI library, and it also uses soundfonts.Visit here to get more information and download the installer.The page also has links to some free soundfonts. FluidR3 soundfonts or SGM-V2.01 soundfonts are recommended regarding the size and quality.Additional programs are required to uncompress soundfonts file, check here. A large size soundfonts is also available at www.sythfont.com, for example Evanessence soundfonts (which is 1.7 GB !!!). It has richer sound but may cause lag due to the large size.
Not likely since neither the real Sound Canvas series nor the virtual versions (SC-VA inlcuded) support real LA synthesis that defines MT-32 and CM-32/64 like synths (and thus MUNT). SC devices are only romplers that contain a CM-32/64 compatible sound bank at Bank MSB 127 and a CM-32/64 compatible drum set at channel 10/Program 127 ( most likely this is what you have found). But they only work somewhat with titles that only use the default instruments. Games/Midi files that try to reprogram/modify the sounds the same way as can be done on a real MT-32 compatible synth fail on the whole Sound Canvas series ( but work with MUNT). MUNT emulates Roland MT-32 and similar synths incomparably much better than any Roland SC devices ever did. 1e1e36bf2d